Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
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Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl

by Edward Angel, Dave Shreiner

Computer Science Graphics
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Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL offers a structured introduction to computer graphics and graphics programming. Edward Angel and Dave Shreiner present the subject through a top-down approach centered on shader-based OpenGL, making the book a useful educational resource for studying interactive graphics.

About This Book

Interactive Computer Graphics: A Top-Down Approach With Shader-Based OpenGL introduces the subject of computer graphics through a structured, top-down presentation.

The book focuses on interactive graphics and shader-based OpenGL, connecting foundational concepts with programming-oriented study.

Written by Edward Angel and Dave Shreiner, it is suited to readers seeking an educational resource on computer graphics and graphics programming.

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I will be using this book for: