Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
by Edward Angel, Dave Shreiner
A foundational textbook on interactive computer graphics using a top-down approach and shader-based OpenGL for students and professionals.
About This Book
Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl provides foundational knowledge for students and professionals interested in computer graphics.
The text emphasizes a top-down methodology, guiding readers through essential concepts and techniques using modern shader-based OpenGL.
Authored by Edward Angel and Dave Shreiner, this book serves as an educational resource suitable for academic and practical applications in graphics programming.
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