Game Physics Engine Development
I will be using this book for:

Game Physics Engine Development

by Ian Millington

Computer Science Game Development
1 Star 2 Star 3 Star 4 Star 5 Star
0.0 out of 5 stars (0 ratings)

A practical guide to building physics engines for games and simulations, covering fundamental concepts and techniques for real-time physics.

About This Book

This book provides an introduction to the development of physics engines for games and simulations.

It covers fundamental concepts and techniques used in real-time physics simulation.

The content is aimed at developers seeking to implement physics in their projects.

Reviews

No reviews yet. Be the first to review this book!


Write a Review
I will be using this book for: